World Layer
A world layer is a world object that performs a background node loading, starting at the specified distance.
See also
- WorldLayer class to edit world layers via UnigineScript
- Unigine::WorldLayer class to edit world layers via C++ API
- The set of samples located in the data/samples/worlds/ directory:
- layer_00
Creating a World Layer
To create a world layer via UnigineEditor:
- On the Menu bar, choose Create -> World -> Layer
Layer Creation
- In the file dialog window that opens, choose a node to be loaded and click Ok.
A Path to the Node
- Place the node in the scene.
Editing a World Layer
In the Layer tab you can adjust the following parameters of the world layer:
A Layer tab
Bounding Box Parameters
A set of bounding box parameters:
Point | A flag, indicating if the distance to the object is counted from the center of the bounding box (if disabled, the distance will be counted from its nearest edge). |
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Size | The size of the layer's bounding box along the X, Y and Z axes, in units. |
Offset | The offset of the layer's bounding box along the X, Y and Z axes, in units. |
Loading Parameters
Loading and clear distances:
Load distance | The distance from the object's center or edge to the camera, starting at which the node is loaded, in units. |
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Clear distance | The distance from the object's center or edge to the camera, starting at which the node is not loaded, in units. |
Layer Parameters
Layer parameters:
Name | The world layer .node file. |
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Group | The priority group value. Greater priority means faster loading. |
Weight | The node weight value. Greater weight means faster loading inside the same priority group. |
Node Editing and Preview
Editing and preview of nodes of WorldLayer:
Create | Bake the edited nodes into one WorldLayer. The button is enabled only when the Expand button has been pressed. |
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Expand |
Unbake nodes of WorldLayer. This option is useful when you need to edit or reposition nodes of WorldLayer:
they will appear in the nodes hierarchy list as child nodes of the WorldLayer node.
Do not forget to press Create to apply changes. |
Last update: 03.07.2017
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