Overview
UnigineEditor provides the core functionality for creation and editing of virtual worlds for UNIGINE-based applications. It allows you to easily view and modify virtual worlds by adding, transforming and editing the nodes.
Editor Running
To launch UnigineEditor:
- Run an Unigine-based application.
- Activate the console by pressing the ` key (right under ESC).
- Type editor_load and hit ENTER.
To quit UnigineEditor and to return to the in-game mode, do one of the following:
- Click File -> Exit Editor or click Ctrl+Q.
- Press the ` key to open the console. Then type editor_quit and press Enter.
Menu Bar
A Menu bar provides access to general panels and commands that are used when working with the world through the editor. It has a batch of options that allows you to:
|
Camera Panel
A Camera Panel provides main functions for cameras and allows you to:
|
Rendering Mode Panel
A Rendering mode panel allows you to quickly switch the following rendering options:
|
Helpers Panel
A Helpers panel provides:
|
Positioning Panel
A Positioning panel provides the main functions for nodes selection and positioning. |
ViewCube Panel
A ViewCube panel provides the following functionality:
|
Navigation Panel
A Navigation panel allows you to quickly change the camera position and speed. |
Windows
Nodes A Nodes window is a convenient tool for working with the hierarchy of nodes present in the scene. It allows you to:
|
|
Materials A Materials window serves for to organizing and modifying UNIGINE materials. It allows you to:
|
|
Properties A Properties window is used to modify and organize nodes properties (sets of custom options). It allows you to:
|
|
Tracker A Tracker is a keyframe-based tool for creating sequences animated over time, which allows you to add dynamic gameplay elements or making in-game cinematic cutscenes. |
Viewports
Camera viewports can be displayed in separate windows (up to 4 windows are available). Parameters of each viewport can be adjusted separately. The window includes the Camera panel that provides allows you to switch between cameras, add new cameras to the current world, open the Camera Settings window or lock the current camera, and the Resolution panel that enables to set a custom viewport resolution and take a screenshot. |
Editor Plugins
Built-in set of editor plugins provides the following functionality:
Game Framework A Game Framework is a high-level system for quick creation of various applications. It covers three fundamental concepts of the game: level, entity, and game. Features:
|
|
Import and export Plugins used for import / export data to / from the engine:
|
|
Optimization Plugins used for optimization of content present in the scene:
|
|
Other
|
Tools and Settings
A batch of tools and settings are available via UnigineEditor windows:
Rendering Settings The Rendering Settings panel provides the basic set of options for adjusting the world rendering parameters:
|
|
Physics Settings The Physics settings panel allows you to adjust global physics-related settings:
|
|
Sound Settings A Sound settings panel contains the basic set of sound options (volume, Doppler effect velocity, adaptation) and options for each sound source. |
|
Tools A Tools panel contains miscellaneous settings and helpers tools allowing you to:
|
|
Performance Profiler A Performance profiler displays performance data in a timeline. It allows you to:
|