This page has been translated automatically.
Getting Started
Migrating to UNIGINE 2.0
C++ API Migration
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Decals

A decal is a material projection on the surface. In fact, decals perform changing material parameters of the surface on which these decals are projected. It allows you to add a lot of additional details at basically no performance cost. Decals are rendered in buffers (they change buffer textures) and works only with deferred objects. A decal is a perfect object for bullet holes, bloodstains, ashes, etc.

Decals support decal_base material only. The behavior of decals is similar to detail textures of the material.

Projected Decal with normal map.

Types of Decals

There are 3 types of decals:

  •  Orthographic Decal is a decal projected onto a surface by means of orthographic projection.
  •  Projected Decal is a decal projected onto a surface by means of the perspective projection.
  •  Mesh Decal is a decal based on the arbitrary .mesh file and projected onto a surface by means of the orthographic projection.

See Also

Last update: 03.07.2017
Build: ()