Unigine::LightOmni Class
Interface for light omni handling.
To use this class, include the UnigineLightOmni.h file.
Unigine::LightOmni Class
Members
static int type ()
LightOmni type.Return value
LightOmni type identifier.static Ptr< LightOmni > create (const NodePtr & node)
LightOmni constructor.Arguments
- const NodePtr & node - Node smart pointer.
static Ptr< LightOmni > create (const LightPtr & light)
LightOmni constructor.Arguments
- const LightPtr & light - Light smart pointer.
static Ptr< LightOmni > create (const vec4 & color, const vec3 & radius, const char * name)
LightOmni constructor.Arguments
- const vec4 & color - Light color.
- const vec3 & radius - Light radius.
- const char * name - Light image texture name.
virtual void setRadius (const vec3 & radius) const =0
Sets a light radius.Arguments
- const vec3 & radius - Light radius.
virtual vec3 getRadius () const =0
Returns a light radius.Return value
Light radius.virtual void setImageTextureName (const char * name) const =0
Sets a light image texture name.Arguments
- const char * name - Light image texture name.
virtual const char * getImageTextureName () const =0
Returns a light image texture name.Return value
Light image texture name.virtual int setImageTextureImage (const ImagePtr & image, int dynamic) const =0
Sets a light image texture image.Arguments
- const ImagePtr & image - Image smart pointer.
- int dynamic - Dynamic texture flag.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.virtual int getImageTextureImage (const ImagePtr & image) const =0
Gets a light image texture image.Arguments
- const ImagePtr & image - Image smart pointer.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.virtual void setImageTexture (const TexturePtr & texture) const =0
Sets the light image texture smart pointer.Arguments
- const TexturePtr & texture - Texture smart pointer.
virtual TexturePtr getImageTexture ( num) const =0
Gets a light image texture smart pointer.Arguments
- num - Texture number.
Return value
Returns image texture smart pointer.virtual void setShadowMask (int mask) const =0
Sets a light shadow mask.Arguments
- int mask - Light shadow mask.
virtual int getShadowMask () const =0
Returns a light shadow mask.Return value
Light shadow mask.Last update: 03.07.2017
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