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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1221 topics in this forum

  1. [SOLVED] Drawing lines using FFP

    • 5 replies
    • 1.5k views
  2. [SOLVED] Environment Cubemap texture issues

    • 7 replies
    • 1.5k views
  3. Varying weather conditions

    • 8 replies
    • 1.5k views
  4. Alpha Blend Auxilary Pass Required

    • 7 replies
    • 1.5k views
  5. [SOLVED] Decal question

    • 9 replies
    • 1.5k views
  6. [SOLVED] Fullscreen mode problem

    • 5 replies
    • 1.5k views
  7. Starting without graphics: headless mode

    • 6 replies
    • 1.5k views
  8. [SOLVED] Object Motion Blur

    • 10 replies
    • 1.5k views
  9. Fog and different light settings

    • 5 replies
    • 1.5k views
  10. wat is a suitable terrain editor?

    • 6 replies
    • 1.5k views
    • 5 replies
    • 1.5k views
  11. Crystal Caustics

    • 2 replies
    • 1.5k views
    • 4 replies
    • 1.5k views
  12. Depth pre-pass and alpha test

    • 2 replies
    • 1.5k views
    • 9 replies
    • 1.5k views
  13. problem of FPS

    • 7 replies
    • 1.5k views
  14. [SOLVED] Water trail issues

    • 5 replies
    • 1.5k views
    • 10 replies
    • 1.5k views
    • 6 replies
    • 1.5k views
  15. Optimizations for high number of models

    • 10 replies
    • 1.5k views
  16. Motion Blur

    • 5 replies
    • 1.5k views
  17. Projected textures

    • 4 replies
    • 1.5k views
  18. [SOLVED] benefit? when i use referancenode

    • 10 replies
    • 1.5k views
  19. [SOLVED] Generate dynamic meshes.

    • 6 replies
    • 1.5k views
    • 2 replies
    • 1.5k views
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