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Projected textures


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At least for meshes you could try projected decals with material settings for blending. I would doubt that there is a way for particles. What effect do you want to achieve ß

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Don't think this will be possible with standard features. One approach might be to define custom particles material with specialized shader with such kind of special-case texture projection

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Grzegorz, it's possible but you'll need to modify an ambient shader for particles (it has to accept an additional texture for modulation). The idea to implement this is as follows:

  1. Pass a projection matrix parameter into the particles material via an array material parameter.
  2. Calculate new texture coordinates, fetch a texture and modulate the particles color in the shader.

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