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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1220 topics in this forum

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  1. [SOLVED] Fog and AA

    • 11 replies
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    • 2.3k views
  2. [SOLVED] FPS indication in stereo mode

    • 2 replies
    • 668 views
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  3. [SOLVED] Fullscreen mode problem

    • 5 replies
    • 1.5k views
  4. [SOLVED] FXAAoffset setting

    • 3 replies
    • 746 views
  5. [SOLVED] General material auxiliary support

    • 5 replies
    • 2.2k views
  6. [SOLVED] General Materials, Shader Question

    • 5 replies
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  7. [SOLVED] Generate dynamic meshes.

    • 6 replies
    • 1.5k views
  8. [SOLVED] Get color from texture in shader

    • 9 replies
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  9. [SOLVED] getProceduralTextureImage

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    • 636 views
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  10. [SOLVED] gl texture in vertex shader

    • 2 replies
    • 755 views
  11. [SOLVED] glClipControl not working

    • 5 replies
    • 1.2k views
  12. [SOLVED] Global Paticles - Deflectors in nodes?

    • 1 reply
    • 908 views
  13. [SOLVED] Global visibility

    • 1 reply
    • 672 views
  14. [SOLVED] Global water get culled/flickers

    • 4 replies
    • 482 views
  15. [SOLVED] grabber noise

    • 3 replies
    • 709 views
  16. [SOLVED] Grabber not generating shading for impostors

    • 5 replies
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    • 3 replies
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  17. [SOLVED] Grass Material

    • 1 reply
    • 617 views
  18. [SOLVED] Grass not affected by LightWorld/Spots etc?

    • 4 replies
    • 1.1k views
  19. [SOLVED] Grass shading doesn't follow terrain shading

    • 1 reply
    • 739 views
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