Rob Posted June 29, 2012 Share Posted June 29, 2012 In our level we got a few volume fog boxes for various thigns for example a cave in a mountain but when you move far away the fog seems to pop out of the mountain for example while when close it really is under the terrain How could I resolve this? Link to comment
ulf.schroeter Posted June 29, 2012 Share Posted June 29, 2012 Maybe by setting some max visible distance for fog surface. If I remember right there are also options for smoothly fading the fog effect with distance (at least for LightVolumes here is such fading...) Deactivation at larger distances should also be good for performance Link to comment
Rob Posted July 2, 2012 Author Share Posted July 2, 2012 Maybe by setting some max visible distance for fog surface. If I remember right there are also options for smoothly fading the fog effect with distance (at least for LightVolumes here is such fading...) Deactivation at larger distances should also be good for performance Why didnt I think of this...I just set the distance much lower and it doesnt need any fading as its under the ground or in a cave, thanks for the reply! Link to comment
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