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[SOLVED] Grass Material


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Hello,

 

again a Material question.

 

We have a very nice solution for visualizing Grass for huge areas. (pls see attachment).

It is a Fur Shader using a mesh, detail textures and scattering masks etc.

 

If I would want to use a similar kind of shader, using the terrain in Unigine, would this be possible?

And if yes, how deep do we have to dig into the engines code? (Or would it just be a new material using the terrain as the basemesh)?

 

Thank you.

 

EDIT:

 

I a sense this q. goes in the same direcion:

 

Is it possible to open up the terrain to use other materials then only the terrain one. e.G if we want to add parallax effect?

 

Cheers.

Werner

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  • 2 weeks later...

It is possible. You can replace the current shader with your custom one. Plus in the last SDK update we've added low-level C++ access to shaders and textures, so if necessary, you can do your calculations on the C++ side and pass parameters to a shader.

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