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World Design

Landscapes, Terrain Creation tools and virtual world performance optimizations


472 topics in this forum

  1. Understanding the detail Materials for the Terrain

    • 6 replies
    • 1.8k views
  2. How can I design the LODs of a Landscape?

    • 6 replies
    • 943 views
  3. [SOLVED] Drop CityPlugin node down on the ground

    • 6 replies
    • 1.1k views
  4. Redefine landscape textures

    • 6 replies
    • 1.3k views
  5. Water and shoreline wave direction

    • 6 replies
    • 1.5k views
  6. Landcover and Vegetation mismatch

    • 6 replies
    • 1.5k views
  7. Bar Lighting - best approach?

    • 6 replies
    • 1.4k views
  8. Impostor Grass Texture with 4 Num Textures

    • 6 replies
    • 1.6k views
  9. Terrain Question

    • 6 replies
    • 1.3k views
    • 6 replies
    • 1k views
  10. [SOLVED] Grass Object

    • 6 replies
    • 8.6k views
  11. Landscape Layer - Ing

    • 6 replies
    • 1.4k views
  12. Doubles, when to use them?

    • 6 replies
    • 1.5k views
  13. Setup LightVoxelProbe for specified objects

    • 6 replies
    • 1.1k views
  14. [SOLVED] Help any World Machine to unigine experts?

    • 6 replies
    • 1.5k views
  15. [SOLVED] Simple indoor building utilizing BSP

    • 6 replies
    • 1.4k views
  16. tropical island landscaping

    • 6 replies
    • 1.1k views
  17. Level streaming for smooth transition

    • 6 replies
    • 2k views
  18. texture on terrain

    • 5 replies
    • 1.1k views
  19. 2.15 Landscape Performance

    • 5 replies
    • 643 views
  20. [SOLVED] MeshCLutter loading issue

    • 5 replies
    • 1k views
  21. world occluder vs terrain

    • 5 replies
    • 1.1k views
  22. [SOLVED] Large terrain team building

    • 5 replies
    • 1k views
  23. [SOLVED] How to set parent for node in Editor

    • 5 replies
    • 948 views
  24. [SOLVED] Landscape and Physics

    • 5 replies
    • 1.3k views
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