Rob Posted January 25, 2013 Share Posted January 25, 2013 When we move around in our world for the first time we see meshclutter objects pop in but as soon as the player has seen these meshclutter objects and they are loaded in they dont pop in anymore So is this a setting weve set wrong causing the pop-in or is this a general loading issue in the engine? Link to comment
frustum Posted January 25, 2013 Share Posted January 25, 2013 To speeup ObjectMeshClutter cell generation increate the Spawn parameter. Link to comment
Rob Posted January 28, 2013 Author Share Posted January 28, 2013 We increased the spawnrate from 1 all the way up to 50 but this doesnt change anything, we still see the same objects pop in and out of our scene so what could be causing this? Could it be because the object the clutter is on is very large? The object being covered is a cave that is about 1000x500 units Link to comment
Guest shane.ploenges Posted January 29, 2013 Share Posted January 29, 2013 What is your step setting Rob? Link to comment
Guest shane.ploenges Posted January 29, 2013 Share Posted January 29, 2013 I would try a step of 100 -200, play around with it and see if it helps Link to comment
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