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[SOLVED] MeshCLutter loading issue


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When we move around in our world for the first time we see meshclutter objects pop in but as soon as the player has seen these meshclutter objects and they are loaded in they dont pop in anymore

So is this a setting weve set wrong causing the pop-in or is this a general loading issue in the engine?

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We increased the spawnrate from 1 all the way up to 50 but this doesnt change anything, we still see the same objects pop in and out of our scene so what could be causing this?

Could it be because the object the clutter is on is very large? The object being covered is a cave that is about 1000x500 units

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