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  1. Hi everyone! I made a tool for making a shading map from multiple PBR textures (met/spec/etc). I originally made this for importing megascans into unigine but it ended up becoming quite helpful for other stuff too. Hope it helps someone :D Also it's completely free and open-source, use it any way you wish! Download:https://github.com/PreyK/Unigine-Shading-Map-Generator/blob/master/build.zip Source: https://github.com/PreyK/Unigine-Shading-Map-Generator
  2. Do u have any tutorials about tropical island texturing? tropical island texture options or materials?
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