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World Design

Landscapes, Terrain Creation tools and virtual world performance optimizations


472 topics in this forum

  1. [SOLVED] Decals on terrain

    • 8 replies
    • 1.6k views
    • 5 replies
    • 1.3k views
  2. [SOLVED] Defocus the object

    • 2 replies
    • 687 views
    • 12 replies
    • 1.9k views
  3. [SOLVED] Doing sprite animations for 2D game

    • 3 replies
    • 1.3k views
  4. [SOLVED] Drop CityPlugin node down on the ground

    • 6 replies
    • 1.1k views
  5. [SOLVED] Dynamic removal of grass

    • 6 replies
    • 1.2k views
    • 2 replies
    • 952 views
    • 7 replies
    • 1.8k views
  6. [SOLVED] Exceed Render Distance beyond 10,000 units?

    • 2 replies
    • 1.1k views
    • 13 replies
    • 3.2k views
  7. [SOLVED] Field Spacer limitations

    • 5 replies
    • 1.1k views
  8. [SOLVED] Fixed Framerate

    • 1 reply
    • 657 views
  9. [SOLVED] Foliage LOD

    • 3 replies
    • 831 views
  10. [SOLVED] Gaea generated heightmap usage

    • 2 replies
    • 2.8k views
  11. [SOLVED] Geo-referenced Terrain Land Cover

    • 5 replies
    • 1.3k views
  12. [SOLVED] Grass Mask Editor

    • 3 replies
    • 772 views
  13. [SOLVED] Grass Object

    • 6 replies
    • 8.6k views
  14. [SOLVED] Help any World Machine to unigine experts?

    • 6 replies
    • 1.5k views
    • 5 replies
    • 1.1k views
    • 3 replies
    • 1.1k views
  15. [SOLVED] How fast to material objects

    • 2 replies
    • 851 views
  16. [SOLVED] How to change the terrain from C++ API

    • 6 replies
    • 1.3k views
    • 3 replies
    • 792 views
    • 3 replies
    • 1.1k views
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