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[SOLVED] How do I load .node files into Unigine Editor


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Well I have all my game assets setup and save as .node files inside a folder.

Now the problem arise when I need to reload them into Unigine Editor in order to edit them.

 

How do I do that? Right now I have to add them one by one via the script... ><"

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In the UnigineEditor:

1. Add NodeReference object into the world: Add a Node -> Reference to node -> your file

2. Select NodeReference in the Nodes window

3. Reference -> Edit

4. (when done editing) Apply (in the right bottom)

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Aha thx, but this raise another question for me.

 

What's the different between NodeRef and normal imported node? Will NodeRef be updated when its reference node is changed?

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