Killer.Penguin Posted February 7, 2014 Share Posted February 7, 2014 Well I have all my game assets setup and save as .node files inside a folder. Now the problem arise when I need to reload them into Unigine Editor in order to edit them. How do I do that? Right now I have to add them one by one via the script... ><" Link to comment
binstream Posted February 7, 2014 Share Posted February 7, 2014 In the UnigineEditor: 1. Add NodeReference object into the world: Add a Node -> Reference to node -> your file 2. Select NodeReference in the Nodes window 3. Reference -> Edit 4. (when done editing) Apply (in the right bottom) Link to comment
Killer.Penguin Posted February 9, 2014 Author Share Posted February 9, 2014 Aha thx, but this raise another question for me. What's the different between NodeRef and normal imported node? Will NodeRef be updated when its reference node is changed? Link to comment
sebastianbah Posted February 10, 2014 Share Posted February 10, 2014 You can refer to these articles for the information about Node Reference: https://developer.unigine.com/en/docs/1.0/scripting/library/nodes/class.nodereference https://developer.unigine.com/en/docs/1.0/principles/world_structure/#node_reference Link to comment
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