Rob Posted March 19, 2012 Share Posted March 19, 2012 Is it possible to increase the brush size when editting terrain? At the moment the maximum size is 25 Link to comment
carl.sutton Posted March 19, 2012 Share Posted March 19, 2012 in data core/editor/editor_terrain.ui change line 57 "<hslider align="expand" width="96" min="1000" max="25000">" to your desired max value (times one thousand) i.e. a value of max="50000" will give you a possible max brush size of 50 Link to comment
Rob Posted March 19, 2012 Author Share Posted March 19, 2012 in data core/editor/editor_terrain.ui change line 57 "<hslider align="expand" width="96" min="1000" max="25000">" to your desired max value (times one thousand) i.e. a value of max="50000" will give you a possible max brush size of 50 Thanks for the info! Link to comment
Rob Posted March 22, 2012 Author Share Posted March 22, 2012 Is it possible to change the falloff of the brush too? Now I got a gigantic brush but whenever I change the terrain I see the brush shape im using, I get round circles everywhere With a higher flaloff on the brush it would give smoother results Link to comment
carl.sutton Posted March 26, 2012 Share Posted March 26, 2012 Have you tried using a different brush Mode? Instead of using Addition try using Dilate or reduce the Power value to a near zero value should give you smoother brush Link to comment
unclebob Posted March 26, 2012 Share Posted March 26, 2012 Hi, At this moment all you have is power value. As Carl said, you can reduce its value to near zero. There will be a texture brush in the next SDK. You'll be able to upload custom brush texture and use it. For example, you can create noise-based brushes or circle brushes with proper falloff and so on. You can also try 'smooth' brush mode. Does this solve your problem? Link to comment
Guest shane.ploenges Posted March 26, 2012 Share Posted March 26, 2012 There will be a texture brush in the next SDK. You'll be able to upload custom brush texture and use it. For example, you can create noise-based brushes or circle brushes with proper falloff and so on. You can also try 'smooth' brush mode. Does this solve your problem? looking forwards to this addition - the brush tools have been in need of an overhaul for some time. Link to comment
Rob Posted March 27, 2012 Author Share Posted March 27, 2012 Hi, At this moment all you have is power value. As Carl said, you can reduce its value to near zero. There will be a texture brush in the next SDK. You'll be able to upload custom brush texture and use it. For example, you can create noise-based brushes or circle brushes with proper falloff and so on. You can also try 'smooth' brush mode. Does this solve your problem? Oh thats great! That will surely solve the problem! Link to comment
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