nthnchpmn Posted April 30, 2015 Share Posted April 30, 2015 Hi guys, I've seen a lot of documentation referring to fixing the physics framerate. I was wondering if there is a way to lock the redner framerate of our output. We get jumps from 30 to 60 and it's noticable as you're flying along. Being able to lock it at 30 would be a great help! Any ideas would be great. Thanks Link to comment
ulf.schroeter Posted April 30, 2015 Share Posted April 30, 2015 https://developer.unigine.com/en/docs/1.0/scripting/library/engine/engine.game#engine.game.setFTime_float Link to comment
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