dmitriy.ogorodnikov Posted October 7, 2014 Share Posted October 7, 2014 Hello ! Is somethere exist docs How to edit grass mask ? Almost all things are clear to us, but we don't know how to use several channels (RGBA) buttons "M" Can we use one or more grass textures (texture from material) to one Mask image in one Grass object ? If we want to plant grass from 3 different textures should we create 3 Grass objects in world - one texture (material) for one Grass object ? Link to comment
demostenes Posted October 7, 2014 Share Posted October 7, 2014 https://developer.unigine.com/en/docs/1.0/tutorials/grass/ Link to comment
dmitriy.ogorodnikov Posted October 8, 2014 Author Share Posted October 8, 2014 Thank you! Almost all questions have gone. Our artists ask what are these buttons "M" used for ? Link to comment
silent Posted October 8, 2014 Share Posted October 8, 2014 You can drag'n'drop save icon to the one of those M slots to save current brush settings. You can also select one of the saved presets later. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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