Rob Posted August 28, 2012 Share Posted August 28, 2012 I was wondering why the Unigine team used grass billboards for the distant trees and not just created a plane mesh with a billboard texture on it Is this mainly done to add variation in the distant trees as the grass texture has the option for multiple rows for textures? Link to comment
demostenes Posted August 28, 2012 Share Posted August 28, 2012 I was wondering why the Unigine team used grass billboards for the distant trees and not just created a plane mesh with a billboard texture on it Is this mainly done to add variation in the distant trees as the grass texture has the option for multiple rows for textures? Probably because grass rendering is highly optimizied, so why not to use it for tres too? Link to comment
manguste Posted August 28, 2012 Share Posted August 28, 2012 Yes, Demostenes is right. Grass can be rendered in one DIP, while separate objects cannot be instanced this efficiently. Link to comment
Rob Posted August 29, 2012 Author Share Posted August 29, 2012 Oke thanks for the answers! Link to comment
Recommended Posts