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Content Creation

Import / Export, meshes and built-in objects discussions


363 topics in this forum

  1. editor shut down

    • 1 reply
    • 755 views
  2. Transform Feedback Shader to change MeshObjects

    • 2 replies
    • 890 views
  3. Hum3D 3d models platform

    • 3 replies
    • 1.6k views
  4. Import FBX file in C++ code

    • 1 reply
    • 1k views
  5. Question

    • 0 replies
    • 913 views
    • 2 replies
    • 924 views
  6. pivot of nodereference

    • 1 reply
    • 1.1k views
  7. Assets runtime count

    • 1 reply
    • 704 views
  8. water mesh question

    • 6 replies
    • 1.3k views
  9. gltf import

    • 1 reply
    • 929 views
  10. Вопрос про Parallax / Tesselation

    • 1 reply
    • 1.1k views
  11. Light baking question

    • 8 replies
    • 1.7k views
    • 3 replies
    • 1k views
  12. Market Place

    • 1 reply
    • 1.3k views
  13. Texture Atlas Size not saved

    • 1 reply
    • 845 views
  14. Renewable energy

    • 4 replies
    • 1k views
  15. Skinning issues fbx import

    • 4 replies
    • 1.3k views
  16. UE4's DataAsset analog

    • 2 replies
    • 1.1k views
  17. Rotating LightOmni with baked shadows

    • 1 reply
    • 697 views
  18. Can the unigine read osgb format file ?

    • 1 reply
    • 1k views
    • 7 replies
    • 1.9k views
  19. Doing something wrong instancing node refs?

    • 5 replies
    • 1.6k views
    • 2 replies
    • 829 views
  20. "Impostors Creator" uses incorrect size

    • 1 reply
    • 846 views
  21. Custom objects and editor

    • 4 replies
    • 1.4k views
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