Rotating LightOmni with baked shadows


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I would like to use a LightOmni for the interior of a helicopter, but baked shadows from the omni light can't be rotated. Which makes it unusable for a moving helicopter. Is it a bug/limitation/oversight? Rotating Projected Light with baked shadows works with no issues.


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Hello TomasHlava, 

Thank you for your question. I've forwarded this as suggestion to our r'n'd team to see if we can improve baked shadows transformations for omni light. Meanwhile you can try use Light Omni in dynamic mode


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