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Content Creation

Import / Export, meshes and built-in objects discussions


364 topics in this forum

  1. What parameters can cause high surface count?

    • 13 replies
    • 1.5k views
  2. Gravity doesn't appear in track editor

    • 3 replies
    • 978 views
  3. Track Particle

    • 1 reply
    • 655 views
  4. Defined Cloudlayer and field weather issue

    • 1 reply
    • 591 views
  5. Clouds bottom

    • 2 replies
    • 852 views
  6. editor shut down

    • 1 reply
    • 756 views
  7. Hum3D 3d models platform

    • 3 replies
    • 1.6k views
  8. Transform Feedback Shader to change MeshObjects

    • 2 replies
    • 891 views
  9. Import FBX file in C++ code

    • 1 reply
    • 1k views
  10. Question

    • 0 replies
    • 917 views
    • 2 replies
    • 930 views
  11. Rivers, brooks, small flowing water etc.

    • 4 replies
    • 1.8k views
  12. pivot of nodereference

    • 1 reply
    • 1.1k views
  13. water mesh question

    • 6 replies
    • 1.3k views
  14. Assets runtime count

    • 1 reply
    • 707 views
  15. gltf import

    • 1 reply
    • 930 views
  16. Вопрос про Parallax / Tesselation

    • 1 reply
    • 1.1k views
  17. Light baking question

    • 8 replies
    • 1.7k views
    • 3 replies
    • 1k views
  18. Market Place

    • 1 reply
    • 1.3k views
  19. Texture Atlas Size not saved

    • 1 reply
    • 849 views
  20. Renewable energy

    • 4 replies
    • 1k views
  21. Skinning issues fbx import

    • 4 replies
    • 1.3k views
  22. UE4's DataAsset analog

    • 2 replies
    • 1.1k views
  23. Rotating LightOmni with baked shadows

    • 1 reply
    • 697 views
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