This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Usage Example

The article contains the step-by-step implementation of fading-in/fading-out of an object in the scene by means of the Tracker tool:

  1. Create two objects (e.g box primitives: box1 and box2) with the same transformation and having two materials with different Albedo textures assigned.

  2. Make the box1 object transparent by setting Common -> Transparency -> Preset -> Alpha Blend for its material.

  3. Open the Tracker tool by choosing Tools -> Tracker in the Menu Bar.
  4. Click to add a new track and choose node -> object -> material -> parameterSlider in the Add Parameter window that opens.

  5. Select the transparent box1 object in the Select Node window that opens.

  6. Select the box:transparent parameter in the Parameter field of the Track Info section.

  7. Add two key frames for the created track: double-click the track line to add a key frame and set the following values:
    • For the first key frame, set Time = 0 and Value = 1.
    • For the second key frame, set Time = 1 and Value = 0.

Notice
If any Z-fighting occurs, you can also adjust Polygon Offset and Rendering Order for the box1 object’s material.

The result will be the following:

Last update: 2018-04-26
Build: ()