Unigine::NavigationMesh Class
Header: | #include <UniginePathFinding.h> |
Inherits: | Navigation |
This feature is experimental and not recommended for production use.
This class enables to create a navigation area above the surface of an arbitrary mesh. In fact, the navigation mesh is the area of the specified height above the mesh polygons, which is available for pathfinding.
A mesh used as a base for the navigation mesh should meet the requirements described here.
See Also
- The article on Navigation Mesh
- A set of samples located in the data/samples/paths folder:
- mesh_00
- route_03
- route_04
NavigationMesh Class
Members
static NavigationMeshPtr create()
Constructor. Creates an empty navigation mesh.static NavigationMeshPtr create(const char * arg1)
Creates a navigation mesh from the given *.mesh file.Arguments
- const char * arg1 - Path to the *.mesh file.
Ptr<NavigationMesh> cast(const Ptr<Navigation> & node)
Casts a NavigationMesh out of the Navigation instance.Arguments
- const Ptr<Navigation> & node - Pointer to Navigation.
Return value
Pointer to NavigationMesh.static Ptr<NavigationMesh> cast(const Ptr<Navigation> & base)
Arguments
- const Ptr<Navigation> & base
void setDepth(int depth)
Sets a depth value. The larger the depth value, the better control over accuracy and speed of route calculation is provided.Arguments
- int depth - A depth, which is an integer value in range [0;4].
int getDepth()
Returns the depth value, which is an integer value in range [0;4]. The larger the depth value, the better control over accuracy and speed of route calculation is provided.Return value
The depth value.void setHeight(float height)
Sets the distance above the navigation mesh polygons that is available for pathfinding. By default, the height is set to 1.Arguments
- float height - Height in units.
float getHeight()
Returns the distance above the navigation mesh polygons that is available for pathfinding. By default, the height is set to 1.Return value
Height in units.int setMesh(const Ptr<Mesh> & mesh)
Copies a given mesh into the mesh, on which the current navigation mesh is based.Arguments
- const Ptr<Mesh> & mesh - Mesh to be copied.
Return value
1 if the mesh is copied successfully; otherwise, 0.int getMesh(const Ptr<Mesh> & mesh)
Copies the mesh that is used as a base for the current navigation mesh into the received mesh.Arguments
- const Ptr<Mesh> & mesh - A mesh into which the current mesh is copied.
Return value
1 if the mesh is copied successfully; otherwise, 0.int setMeshName(const char * name, int force_load = 0)
Sets a new name for the mesh used as a base for the navigation mesh and forces loading of the mesh with the new name for the current navigation mesh.Arguments
- const char * name - A mesh name to be set.
- int force_load - Force flag.
- If 1 is specified, the mesh with the new name will be loaded immediately.
- If 0 is specified, only the mesh name will be updated.
Return value
1 if:- The current mesh name coincides the new name.
- The mesh with the new name has been loaded successfully.
- The force flag is set to 0.
const char * getMeshName()
Returns the name of the mesh used as a base for the navigation mesh.Return value
The mesh name.int loadMesh(const char * name)
Loads a mesh, on which the navigation mesh is based, from the file. This function doesn't change the mesh name.Arguments
- const char * name - A relative path to the *.mesh file.
Return value
1 if the mesh is loaded successfully; otherwise, 0.int saveMesh(const char * name)
Saves the mesh, on which the navigation mesh is based, to the file.Arguments
- const char * name - A relative path to the *.mesh file.
Return value
1 if the mesh is saved successfully; otherwise, 0.int type()
Returns the type of the node.Return value
Navigation type identifier.Last update: 2018-04-26
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