This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

billboards_impostor_base

A billboards_impostor_base material is used for impostors. It can be used for project optimization, when Cluster object will be replaced with ObjectBillboards.

States

In this tab you can set available settings and options:

States

Material Editor, billboards_impostor_base material, States tab.

Passes

Deferred - deferred rendering pass.

Options

SSAO - enables the screen-space ambient occlusion effect.

SSR - enables the screen-space reflections effect.

SSS - enables the subsurface scattering effect.

DOF - enables the depth of field effect.

Motion Blur - enables motion blur.

Sun shafts - simulates visible volumetric shadows, arising when a bright world light source is partially obscured by the object.

Textures

In this tab you can choose textures for billboards:

Material editor, Textures tab.

Base

Base textures are available:

Diffuse

Diffuse - diffuse texture. To create a diffuse texture for impostor, use Impostors Creator tool.

Normal

Normal - base material normal texture. To create a normal texture for impostor, use Impostors Creator tool.

Parameters

This tab represents parameters available for the material. All of the parameters have set default values, which can be replaced by your own ones. Availability of some parameters can depend on the set States tab values.

Material editor, Parameters tab.

Base Parameters

Base parameters:

Diffuse

Diffuse - Diffuse defines the base color of the surface.

Specular

Specular - Specular is a color picker to choose the auxiliary specular color for the specular texture. It can be used for specifying different specular colors for one texture or modifying the texture color on the spot. The specular color of the texture and this color will be blended.

Gloss

Gloss - Gloss is a coefficient modifying the size of the highlight (Phong shading). Low values imitate wider highlights, typically appropriate to create diffuse reflection from mat surfaces. High values imitate pinpoint highlights, typically appropriate to create uniform reflection of light rays from glossy surfaces.

Normal Intensity

Normal Intensity - Normal is a coefficient to scale the intensity of the normals (provided by a normal map). The higher the value, the higher the normal texture effect is.

Impostor Coordinates

Impostor Coordinates - impostor texture coordinates transformation.

Default Parameters

Default parameters:

Material Mask

Material mask - a decal bit-mask. If the material mask of the decal material matches the surface material, the decal will be projected.

Last update: 2018-04-26
Build: ()