This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Renderer Plugin

A Renderer plugin allows you to customize the renderer. It is used to fire world script callbacks on API Renderer callbacks.

You can set custom callbacks for each rendering pass when this plugin is loaded. The custom rendering callbacks can be used, for example, to change transformation or projection matrices.

See Also

To run the plugin sample from the UNIGINE SDK Browser, press the Renderer plugin button on the Plugin Samples tab.

Launching Renderer Plugin

To launch the plugin, specify the extern_plugin command line option on the start-up:

Shell commands
main_x86d -extern_plugin "Renderer"

Also you can create a new project with Renderer plugin support by checking the Renderer plugin option in the New Project tab of the Unigine SDK Browser.

Last update: 2018-04-26
Build: ()