Unigine::DecalMesh Class
Header: | #include <UnigineDecals.h> |
Inherits: | Decal |
This class describes how to create and modify mesh decals.
DecalMesh Class
Members
static DecalMeshPtr create(const Ptr<Mesh> & mesh, float radius, const char * name)
Constructor. Creates a new mesh decal with the given properties.Arguments
- const Ptr<Mesh> & mesh - Pointer to Mesh.
- float radius - The height of the decal projection box along the Z axis, in units.
- const char * name - Material name.
static DecalMeshPtr create(const char * mesh_name, float radius, const char * name)
Constructor. Creates a new mesh decal with the given properties.Arguments
- const char * mesh_name - Mesh name.The mesh should contain a single surface. In case if the mesh contains several surfaces, only the one with the 0 index will be used. Thus, the area of the decal will differ from the initial mesh.
- float radius - The height of the decal projection box along the Z axis, in units.
- const char * name - Material name
Ptr<DecalMesh> cast(const Ptr<Node> & node)
Casts a mesh decal out of the Node instance.Arguments
- const Ptr<Node> & node - Node smart pointer.
Return value
Pointer to the DecalMesh.Ptr<DecalMesh> cast(const Ptr<Decal> & base)
Casts a DecalMesh out of the Decal instance.Arguments
- const Ptr<Decal> & base - Decal smart pointer.
Return value
Pointer to the DecalMesh.int setMesh(const Ptr<Mesh> & mesh, int unique = 1)
Copies a given source mesh into the current decal mesh.// create an empty decal mesh
DecalMeshPtr decalMesh = DecalMesh::create(NULL,8.0f,"decal_base_0");
// create a mesh
MeshPtr mesh = Mesh::create("decal.mesh");
// copy the mesh into the decal mesh
decalMesh->setMesh(mesh);
Arguments
- const Ptr<Mesh> & mesh - Mesh to be set.The mesh should contain a single surface. In case if the mesh contains several surfaces, only the one with the 0 index will be used. Thus, the area of the decal will differ from the initial mesh.
- int unique - Unique flag used when you create several objects out of a single Mesh instance:
- 0 - An instance of source mesh geometry is created. If the source geometry is changed at runtime, its instances will be changed as well.
- 1 - A copy of source mesh geometry is created and changes made to the source geometry do not affect the mesh.
Return value
1 if the mesh is copied successfully; otherwise, 0.int getMesh(const Ptr<Mesh> & mesh)
Copies the current decal mesh into the received mesh. For example, you can obtain geometry of the decal mesh and then change it:// a decal mesh from which geometry will be obtained
DecalMeshPtr decalMesh = DecalMesh::create("decal.mesh",8.0f,"decal_base_0");
// create a new mesh
MeshPtr mesh = Mesh::create();
// copy geometry to the created mesh
if (decalMesh->getMesh(mesh)) {
// do something with the obtained mesh
}
else {
Log::error("Failed to copy a mesh\n");
}
Arguments
- const Ptr<Mesh> & mesh - Current mesh.
Return value
1 if the mesh is copied successfully; otherwise, 0.void setMeshName(const char * name, int force_load = 0)
Sets a new name for the mesh and forces loading of the mesh with the new name for the current decal mesh.The mesh should contain a single surface. In case if the mesh contains several surfaces, only the one with the 0 index will be used. Thus, the area of the decal will differ from the initial mesh.
Arguments
- const char * name - A new name to be set for the mesh.
- int force_load - Force flag.
- If 1 is specified, the mesh with the new name will be loaded immediately with the unique flag set to 0.
- If 0 is specified, only the mesh name will be updated.
const char * getMeshName()
Returns the name of the mesh used as a base for the decal.Return value
The mesh name.void setRadius(float radius)
Sets the new height of the decal projection box along the Z axis.Arguments
- float radius - The height of the decal projection box along the Z axis, in units.
float getRadius()
Returns the current height of the decal projection box along the Z axis.Return value
The height of the decal projection box along the Z axis, in units.void loadMesh(const char * name, int unique = 0)
Loads a mesh for the current mesh from the file. This function doesn't change the mesh name.Arguments
- const char * name - The name of the mesh file.The mesh should contain a single surface. In case if the mesh contains several surfaces, only the one with the 0 index will be used. Thus, the area of the decal will differ from the initial mesh.
- int unique - Unique flag used when you create several objects out of a single .mesh file:
- 0 - An instance of source mesh geometry is created. If the source geometry is changed at runtime, its instances will be changed as well.
- 1 - A copy of source mesh geometry is created and changes made to the source geometry do not affect the mesh.
int saveMesh(const char * name)
Saves the decal mesh into a file.Arguments
- const char * name - A name of the mesh file.
Return value
1 if the mesh is saved successfully; otherwise, 0.int type()
Returns a DecalMesh type identifier.Return value
Type identifier.Last update: 2018-04-26
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