Unigine::ObstacleSphere Class
Header: | #include <UniginePathFinding.h> |
Inherits: | Obstacle |
This class is used to create a sphere-shaped obstacle that is detected and bypassed by other objects during pathfinding.
ObstacleSphere Class
Members
static ObstacleSpherePtr create(float radius)
Constructor. Creates a new sphere-shaped obstacle of a specified size.Arguments
- float radius - Radius of the sphere.
Ptr<ObstacleSphere> cast(const Ptr<Node> & node)
Casts an ObstacleSphere out of the Node instance.Arguments
- const Ptr<Node> & node - Pointer to Node.
Return value
Pointer to ObstacleSphere.Ptr<ObstacleSphere> cast(const Ptr<Obstacle> & base)
Casts an ObstacleSphere out of the Obstacle instance.Arguments
- const Ptr<Obstacle> & base - Pointer to Obstacle.
Return value
Pointer to ObstacleSphere.void setRadius(float radius)
Sets the radius of the obstacle sphere.Arguments
- float radius - Radius of the sphere. If a negative value is provided, 0 will be used instead.
float getRadius()
Returns the current radius of the obstacle sphere.Return value
Radius of the sphere.int type()
Returns the type of the node.Return value
Obstacle type identifier.Last update: 2018-04-26
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)