Plugins
New classes and functions in this section:
- engine.grabber functions. These functions are available when the AppGrabber plugin is loaded.
- engine.border functions. These functions are available when the AppBorder plugin is loaded.
- engine.kinect functions. These functions are available when the Kinect plugin add-on is loaded.
- VRPN plugin add-on classes:
- VrpnAnalogDevice class
- VrpnButtonDevice class
- VrpnTackerDevice class
AutodeskImport Class
UNIGINE | UNIGINE 2 |
---|---|
int getMeshSkinned(int num) | Removed |
int saveAnimation(int num, string name, float scale, int animation, float from, float to, float fps) | Removed |
int saveMesh(int num, int skinned, string name, float scale, int cache) | Removed |
New Functions
ColladaImport Class
UNIGINE | UNIGINE 2 |
---|---|
int getNodeController(int num) | int getNodeMorph(int num) int getNodeSkin(int num) |
int saveAnimation(int controller, string name, float scale, float from, float to, float fps) | Removed |
int saveMesh(int num, int controller, string name, float scale, int cache) | Removed |
New Functions
OpenFlightImport Class
UNIGINE | UNIGINE 2 |
---|---|
int createMesh(int num, Unigine::Ptr<Unigine::Node> node, float scale) | Removed |
int saveMesh(int num, string name, float scale, int cache) | Removed |
New Functions
InterfaceWindow Class
engine.interface Functions
New Functions
- INTERFACE_WINDOW_DROP
- int engine.interface.getVisiblePositionX(int x, int width, int border_x)
- int engine.interface.getVisiblePositionY(int y, int height, int border_y)
- int engine.interface.findWindow(Unigine::Ptr<Unigine::Gui> gui)
- int engine.interface.getPositionX()
- int engine.interface.getPositionY()
engine.oculus Functions
The list of the engine.oculus functions have been completely updated in order to support Oculus Rift DK2. All the available functions can be found here.
Last update: 2017-07-03
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