This page has been translated automatically.
Getting Started
Migrating to UNIGINE 2.0
C++ API Migration
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::BoundBox Class

Bounding box.

To use this class, include the UnigineBounds.h file.

Unigine::BoundBox Class

Members


BoundBox ()

Default constructor that produces an empty bounding box.

BoundBox (const vec3 & min, const vec3 & max)

Initialization by minimum and maximum coordinates of the bounding box.

Arguments

  • const vec3 & min - The bounding box minimum coordinates.
  • const vec3 & max - The bounding box maximum coordinates.

BoundBox (const BoundBox & bb)

Initialization by the bounding box.

Arguments

  • const BoundBox & bb - The bounding box.

explicit BoundBox (const BoundSphere & bs)

Initialization by the bounding sphere.

Arguments

  • const BoundSphere & bs - The bounding sphere.

~BoundBox ()

Destructor.

void clear ()

Clears the bounding box.

void set (const vec3 & min, const vec3 & max)

Sets the bounding box by its minimum and maximum coordinates.

Arguments

  • const vec3 & min - The bounding box minimum coordinates.
  • const vec3 & max - The bounding box maximum coordinates.

void set (const BoundSphere & bs)

Sets the bounding box by the bounding sphere.

Arguments

  • const BoundSphere & bs - The bounding sphere.

void set (const BoundBox & bb)

Sets the bounding box.

Arguments

  • const BoundBox & bb - The bounding box.

int inside (const vec3 & point, float radius) const

Checks if the sphere is inside the bounding box.

Arguments

  • const vec3 & point - The coordinates of the center of the sphere.
  • float radius - The sphere radius.

Return value

Return 1 if the sphere is inside the bounding box; otherwise, 0 is returned.

int inside (const vec3 & min, const vec3 & max) const

Checks if the box is inside the bounding box.

Arguments

  • const vec3 & min - The box minimum coordinates.
  • const vec3 & max - The box maximum coordinates.

Return value

Return 1 if the box is inside the bounding box; otherwise, 0 is returned.

int inside (const BoundSphere & bs) const

Checks if the bounding sphere is inside the bounding box.

Arguments

  • const BoundSphere & bs - The bounding sphere.

Return value

Return 1 if the bounding sphere is inside the bounding box; otherwise, 0 is returned.

int inside (const BoundBox & bb) const

Checks if the bounding box is inside the bounding box.

Arguments

  • const BoundBox & bb - The bounding box.

Return value

Return 1 if the bounding box is inside the bounding box; otherwise, 0 is returned.

UNIGINE_INLINE int isValid () const

Checks the bounding box status.

Return value

Return 1 if the bounding box minimum and maximum coordinates are valid; otherwise, 0 is returned.

UNIGINE_INLINE const vec3 & getMin () const

Gets the minimum coordinates of the bounding box.

Return value

The bounding box minimum coordinates.

UNIGINE_INLINE const vec3 & getMax () const

Gets the maximum coordinates of the bounding box

Return value

The bounding box maximum coordinates.
Last update: 2017-07-03
Build: ()