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Getting Started
Migrating to UNIGINE 2.0
C++ API Migration
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Console Migration

UNIGINEUNIGINE 2
filesystem_data_memoryRemoved
filesystem_files_memoryRemoved
filesystem_images_memoryRemoved
filesystem_meshes_memoryRemoved
render_force_deferredRemoved
render_force_no_shadowsRemoved
render_deferredRemoved
render_simple_deferredRemoved
render_hdrRemoved
render_light_probRemoved
render_manager_create_texturesRemoved
render_manager_create_dummy_texturesRemoved
render_show_occlusionRemoved
render_skip_reflectionRemoved
render_skip_translucentRemoved
render_skip_deferredRemoved
render_skip_light_probRemoved
render_skip_occlusionRemoved
render_skip_auxiliaryRemoved
render_skip_refractionRemoved
render_skip_motion_blurRemoved
render_skip_scatteringRemoved
render_skip_ambient_lightRemoved
render_skip_opacity_ambientRemoved
render_skip_opacity_lightRemoved
render_skip_decal_ambientRemoved
render_skip_decal_lightRemoved
render_translucentRemoved. It is different from the new render_translucent command.
render_use_scissorsRemoved
render_restartRemoved
render_use_stencilRemoved
render_use_d32fRemoved
render_use_srgbRemoved
render_use_rgb10a2Removed
render_use_phong_rimRemoved
render_use_directional_lightmapsRemoved
render_use_shadow_kernelRemoved
render_use_shadow_lerpRemoved
d3d11_render_use_alpha_test_level_101Removed
video_renderableRemoved
video_multisamplerender_taa
render_glowrender_bloom
render_bloom_simple
render_occlusionrender_ssao
render_use_filmicrender_filmic
render_use_environmentRemoved
render_use_queriesrender_queries
render_texturesrender_textures_quality
render_reloadshaders_reload
render_shadersrender_shaders_quality
render_volumetricrender_shadow_shafts

New Console Commands

Last update: 2017-07-03
Build: ()