Unigine::ObjectVolumeProj Class
Interface for object volumeproj handling. See also the UnigineScript analog. The projected volume object is rendered as a number of billboards, where each following billboard is bigger than the previous one.
To use this class, include the UnigineObjectVolumeProj.h file.
Unigine::ObjectVolumeProj Class
Members
static int type ()
ObjectVolumeProj type.Return value
ObjectVolumeProj type identifier.static Ptr< ObjectVolumeProj > create (const NodePtr & node)
ObjectVolumeProj constructor.Arguments
- const NodePtr & node - Node smart pointer.
static Ptr< ObjectVolumeProj > create (const ObjectPtr & object)
ObjectVolumeProj constructor.Arguments
- const ObjectPtr & object - Object smart pointer.
static Ptr< ObjectVolumeProj > create (float width, float height, float fov)
ObjectVolumeProj constructor.Arguments
- float width - Size of the smallest billboard in units.
- float height - Length of the light beam along the Z axis in units.
- float fov - Angle of the beam cone in degrees. It controls the width of the light beam.
virtual void setSize (float size) const =0
Sets a size of the smallest billboard at the beginning of the light beam.Arguments
- float size - Size of the smallest billboard in units. If a too small value is provided, 0.001 will be used instead.
virtual float getSize () const =0
Returns the size of the smallest billboard at the beginning of the light beam.Return value
Size of the smallest billboard in units.virtual void setRadius (float radius) const =0
Sets a length of the light beam.Arguments
- float radius - Length in units. If a negative value is provided, 0 will be used instead.
virtual float getRadius () const =0
Returns the length of the light beam along the Z axis in units.Return value
The current length in units.virtual void setFov (float fov) const =0
Sets the width of the light beam, which is specified as an angle of the beam cone.Arguments
- float fov - Angle in degrees. The provided value will be saturated in the range [10;90].
virtual float getFov () const =0
Returns the width of the light beam, which is specified as the angle of the beam cone.Return value
Angle in degrees.virtual void setStep (float step) const =0
Sets a step between neighboring billboards. The step controls how many billboards are used to render the volume projected object. The bigger the step, the less billboards are used to render the object.Arguments
- float step - Step between billboards. The provided value will be saturated in the range [0.1; 1]. By the value of 1, the beam is rendered discrete.
virtual float getStep () const =0
Returns the distance between neighboring billboards. The step controls how many billboards are used to render the volume projected object. The bigger the step, the less billboards are used to render the object.Return value
The step between billboards.virtual void setVelocity (float velocity) const =0
Sets a velocity with which billboards move to the end of the light beam.Arguments
- float velocity - A velocity of billboards.
virtual float getVelocity () const =0
Returns the velocity with which billboards move to the end of the light beam.Return value
The velocity of billboards.virtual void setRotation (float rotation) const =0
Sets an angle of billboards rotation. This angle is set for the billboard at the end of the light beam.Arguments
- float rotation - A rotation angle. If a positive value is set, the billboards will be rotated clockwise; if a negative value is set, the billboards will be rotated counterclockwise.
virtual float getRotation () const =0
Returns the angle of billboards rotation. This angle is set for the billboard at the end of the beam. If a positive value is set, the billboards will be rotated clockwise; if a negative value is set, the billboards will be rotated counterclockwise.Return value
The rotation angle.Last update: 2017-07-03
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