This page has been translated automatically.
Getting Started
Migrating to UNIGINE 2.0
C++ API Migration
UnigineScript
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Switch-Case

The switch-case conditional statement is an alternative to the if-else statement . It consists of a switch part, which holds an expression that should evaluate to an integer result, and several case blocks, which define possible integer results and corresponding actions. This statement is more efficient than the if-else statement and should be preferred, if the tested expression returns an integer and there will be multiple branches based on its result.

Syntax

Source code (UnigineScript)
switch(expression) { 
	case constant: 
		// some_code;
		break;
	// …; 
	default:
		// some_code;
		break;
}
				

Parts

  • expression is a condition.
  • constant can be an integer or an enumeration member or an exported variable. It can also be typeid(type) statement (see the example below
  • default is a label that specifies a code block which will be executed when none of the constants listed are matched. The default block is optional.

Example

Source code (UnigineScript)
enum {
	THREE = 3,
};

switch(6 * 1) {
	case 1:
		log.message("one\n");
		break;
	case 2:
		log.message("two\n");
		break;
	case THREE:
		log.message("three\n");
		break;
	case 4:
	case 5:
		log.message("four, five\n");
		break;
	default:
		log.message("default\n");
		break;
Note that if there is no break at the end of a case block, script execution "falls through" to the next case block, as if its value also matched the result of the tested expression.
Notice
  • There should be no whitespace between the word "default" and the following colon. Also, there should be no other labels with the name "default" within the script.
  • Values for case comparisons are pre-compiled. Therefore, if an exported variable is used as a constant in such a comparison, and if its value is changed in the C++ code, the old value will be used nevertheless.

It is possible to use typeid(variable_type) as a constant for a case within a switch. This function checks if the variable belongs to a specified type and performs a corresponding action.

Source code (UnigineScript)
Variable data = node.getData();
switch(typeid(data)) {
	case typeid(int):
		log.message("int\n");
		break;
	case typeid(float):
		log.message("float\n");
		break;
	case typeid(vec3):
		log.message("vec3\n");
		break;
	case typeid(vec4):
		log.message("vec4\n");
		break;
	case typeid(string):
		log.message("string\n");
		break;
}
Last update: 2017-07-03
Build: ()