JointFixed Class
This class is used to create fixed joints.
JointFixed Class
This class inherits from JointMembers
JointFixed ()
Constructor. Creates a joint with an anchor at the origin of the world coordinates.JointFixed (Body body0, Body body1)
Constructor. Creates a joint connecting two given bodies. An anchor is placed between centers of mass of the bodies.Arguments
- Body body0 - The first body to connect with the joint.
- Body body1 - The second body to connect with the joint.
JointFixed (Body body0, Body body1, vec3 anchor)
Constructor. Creates a joint connecting two given bodies using a given anchor.Arguments
- Body body0 - The first body to connect with the joint.
- Body body1 - The second body to connect with the joint.
- vec3 anchor - Anchor of the joint.
void setRotation0 (mat3 rotation)
Sets a rotation matrix of the anchor point in a system of coordinates of the first connected body.Arguments
- mat3 rotation - Rotation matrix in the body coordinate space.
void setRotation1 (mat3 rotation)
Sets a rotation matrix of the anchor point in a system of coordinates of the second connected body.Arguments
- mat3 rotation - Rotation matrix in the body coordinate space.
void setWorldRotation (mat3 rotation)
Sets a rotation matrix of the anchor point in the world system of coordinates.Arguments
- mat3 rotation - Rotation matrix in the world coordinate space.
Last update: 2017-07-03
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