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Path Body

Path body represents a spline along which an arbitrary rigid body can be moved. This type of body can be used to create a physically simulated train moving along the railtrack.

Path body

A path body used as a railway track for a train

To connect a rigid body to a path body use a path joint.

Notice
Assign a shape to a rigid body before connecting it to a path body!

See also

Programming realization:

Assigning a Path Body

To assign a path body to an object via UnigineEditor perform the following steps:

  1. Open the World Hierarchy window
  2. Select an object to assign a path body to.
  3. Go to the Physics tab in the Parameters window and assign a physical body to the selected object by selecting Body -> Path.

    Adding a body

  4. Specify a *.path file.
  5. Set body's name and change other parameters if necessary.
Last update: 10.08.2018
Build: ()