This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

World Settings

This section contains all world-related settings.

World settings

World Settings

World Distance Distance from the camera, from which all nodes are not rendered or simulated (infinite by default). The distance is measured from the camera to the node's bound.
World Budget World generation time budget for the Grass and Clutter objects in frames per second.
Game Scale Scale factor to speed up or slow down the game time. That includes both rendering rate (for example, particles spawn rate and material offsets) and physics ticks.
Last update: 10.08.2018
Build: ()