This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Portal

A portal is a rectangular opening between two adjacent sectors, through which one sector can be partially seen if looking from another.

A Portal between Sectors

See also

Creating a Portal

To create a world portal via UnigineEditor:

  1. On the Menu bar, choose Create -> World -> Portal

    Portal Creation
  2. Place the node in the scene.

Editing a Portal

In the World Portal tab of the Parameters window you can adjust the following parameters of the portal:

World Portal tab
Edit Size Toggles the editing mode for the world portal node on and off. When enabled, the portal's rectangle sides that can be resized are highlighted with the colored rectangles. To change the size of a side, drag the corresponding rectangle.

Width The width of the portal's rectangle, in units.
Height The height of the portal's rectangle, in units.
Last update: 10.08.2018
Build: ()