Unigine::ObjectSky Class
Header: | #include <UnigineObjects.h> |
Inherits: | Object |
This class is used to create sky.
ObjectSky Class
Members
static ObjectSkyPtr create()
Constructor. Creates a new sky object.Ptr<ObjectSky> cast(const Ptr<Node> & node)
Casts an ObjectSky out of the Node instance.Arguments
- const Ptr<Node> & node - Pointer to Node.
Return value
Pointer to ObjectSky.Ptr<ObjectSky> cast(const Ptr<Object> & base)
Casts an ObjectSky out of the Object instance.Arguments
- const Ptr<Object> & base - Pointer to Object.
Return value
Pointer to ObjectSky.int type()
Returns the type of the node.Return value
ObjectSky node type identifier.void setSpherical(int spherical)
Sets a value indicating if a sky background cube map should be mapped onto a whole sphere rather then a hemisphere.Arguments
- int spherical - 1 for the whole sphere; 0 for a sky hemisphere.
int isSpherical()
Returns a value indicating whether a sky background cube map should be mapped onto a whole sphere rather then a hemisphere.Return value
1 if the sky is a sphere; 0, if a hemisphere.Last update: 10.08.2018
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