Visibility
This section contains settings related to visibility distances for shadows, reflections, and various types of objects.
Visibility Settings
Distance Scale | Global distance scale for all distance parameters, such as the world rendering distance, decal distance, field distance, light distance, object distance, clutter distance, reflection distance, LODs and surfaces visibility distances. This option allows a developer to easily increase or decrease rendering performance by changing the world extent.
Distances are measured from the camera to the nodes's (surface's) bound. Increasing the value leads decreasing performance. The maximum recommended value is 4. |
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Shadows | Distance from the camera, from which the shadows from light sources are not rendered. The Distance Scale parameter doesn't affect this value, so you need to adjust the shadow distance in parallel with the distance scale. Increasing the value produces blurred shadows.
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Dynamic Reflections | Distance from the camera, from which reflections from environment probes are not rendered. | ||
Decals | Distance from the camera, from which (and farther) decals are not rendered. The distance is measured from the camera to the decal's bound. If the value is greater than the World Distance value, the latter will be used instead. | ||
Clutters | Distance from the camera, from which clutter objects are not rendered. The distance is measured from the camera to the clutter's bound.
This setting works only for Mesh Clutter objects when their culled by clutter tree flag is set.
This setting does not work when the collider object flag of the node is set.
If the value is greater than the Object Distance value, the latter will be used instead. |
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Lights | Distance from the camera, from which the dynamic lights are not rendered. The distance is measured from the camera to the light's bound. If the value is greater than the World Distance value, the latter will be used instead.
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Objects | Distance from the camera, from which objects are not rendered. The distance is measured from the camera to the light's bound. If the value is greater than the World Distance value, the latter will be used instead. | ||
Fields | Distance from the camera, from which (and farther) fields are not rendered. The distance is measured from the camera to the field's bound. If the value is greater than the World Distance value, the latter will be used instead. |
Last update: 10.08.2018
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