Unigine Integration into Qt Application
This article describes the sample located in the <UnigineSDK>/source/app/main_qt folder. The sample demonstrates how to:
- Create a Qt Widget and embed Unigine into it
Qt version 5.4.x is supported.
- Initialize DirectX 11 (see the <UnigineSDK>/source/app/main_qt/AppQt/ folder)
The D3D11AppQt sample can be run on Windows only.
- Initialize OpenGL (see the <UnigineSDK>/source/app/main_qt/AppQt/ folder)
The GLAppQt sample can be run on Windows and Linux.
In this sample, the Qt application controls the main loop: the engine update(), render() and swap() functions are called when a request to repaint all or part of a Qt widget has been received (see the AppQt::timerEvent() function defined in the <UnigineSDK>/source/source/app/main_qt/AppQt/AppQt.cpp file).
App* plugins (AppProjection, AppSurround, AppWall, AppPanorama, and others) cannot be used in a Qt-based application.
See Also
- Article on App Class to learn how to create an application (based on the Unigine::App class).
Last update: 17.12.2018
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