This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Unigine::ShapeCapsule Class

Header:#include <UniginePhysics.h>
Inherits:Shape

This class is used to create collision shape in the form of a capsule.

ShapeCapsule Class

Members


static ShapeCapsulePtr create()

Constructor. Creates a new capsule with the zero radius and the zero height.

static ShapeCapsulePtr create(float radius, float height)

Constructor. Creates a new capsule with given dimensions.

Arguments

  • float radius - Radius of the capsule in units.
  • float height - Height of the capsule in units.

static ShapeCapsulePtr create(const Ptr<Body> & body, float radius, float height)

Constructor. Creates a new capsule with given dimensions and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the capsule will belong.
  • float radius - Radius of the capsule in units.
  • float height - Height of the capsule in units.

Ptr<ShapeCapsule> cast(const Ptr<Shape> & shape)

Arguments

  • const Ptr<Shape> & shape

void setHeight(float height)

Sets a height of the capsule.

Arguments

  • float height - Height of the capsule in units.

float getHeight()

Returns the current height of the capsule.

Return value

Height of the capsule in units.

void setRadius(float radius)

Sets a radius of the capsule.

Arguments

  • float radius - Radius of the capsule in units.

float getRadius()

Returns the current radius of the capsule.

Return value

Radius of the capsule in units.

Math::Vec3 getBottomCap()

Returns the coordinates of the center of the top hemisphere of the capsule.

Return value

Coordinates of the center of the capsule's top hemisphere.

Math::Vec3 getTopCap()

Returns the coordinates of the center of the bottom hemisphere of the capsule.

Return value

Coordinates of the center of the capsule's bottom hemisphere.
Last update: 10.08.2018
Build: ()