Unigine::NavigationSector Class
Header: | #include <UniginePathFinding.h> |
Inherits: | Navigation |
This feature is experimental and not recommended for production use.
This class is used to create a cuboid-shaped navigation area, within which the 2D and 3D routes can be calculated.
See Also
- The article on Navigation Sector
- A set of samples located in the data/samples/paths folder:
- route_00
- route_01
- route_02
- sector_00
- sector_01
- sector_02
NavigationSector Class
Members
static NavigationSectorPtr create(const Math::vec3 & arg1)
Constructor. Creates a navigation sector of the specified size.Arguments
- const Math::vec3 & arg1 - Box dimensions.
Ptr<NavigationSector> cast(const Ptr<Navigation> & node)
Casts a NavigationSector out of the Navigation instance.Arguments
- const Ptr<Navigation> & node - Pointer to Navigation.
Return value
Pointer to NavigationSector.static Ptr<NavigationSector> cast(const Ptr<Navigation> & base)
Arguments
- const Ptr<Navigation> & base
void setSize(const Math::vec3 & size)
Sets the size of the navigation sector.Arguments
- const Math::vec3 & size - Box dimensions.
Math::vec3 getSize()
Returns the current size of the navigation sector.Return value
Box dimensions.int type()
Returns the type of the node.Return value
Navigation type identifier.Last update: 10.08.2018
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