Streaming
This section contains settings related to resource streaming.
Streaming Settings
Render Budget | Render budget value, which limits the number of loaded/created graphics resources during a frame according to loading/creation time. Budget value is measured seconds. |
---|
Create at World Loading
Shaders | Enables compilation of all shaders used in the loaded world on start-up. This option compiles and loads all shaders to RAM every time the world is loaded, which results in significant memory consumption. It is recommended to use pre-generated shaders cache instead when possible. In this case necessary shaders are loaded from cache to RAM on demand. |
---|---|
Meshes | Enables loading all meshes used in the loaded world on start-up. This option insures against any lags on mesh loading at run time, but increases world loading time. This option doesn't force loading of meshes of ObjectMeshStatic, ObjectMeshClutter and ObjectMeshCluster. |
Textures | Enables loading all textures used in the loaded world on start-up. This option insures against any lags on textures loading at run-time, but increases world loading time. |
Memory Options
Meshes Memory | Cache memory limits for meshes, in percentage of the total GPU memory. |
---|---|
Textures Memory | Cache memory limits for textures, in percents of the total GPU memory. |
Resources
Last update: 04.06.2018
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter