Renderer Plugin
A Renderer plugin allows you to customize the renderer. It is used to fire world script callbacks on API Renderer callbacks.
You can set custom callbacks for each rendering pass when this plugin is loaded. The custom rendering callbacks can be used, for example, to change transformation or projection matrices.
See Also
- renderer_00 sample
To run the plugin sample from the UNIGINE SDK Browser, press the Renderer plugin button on the Plugin Samples tab.
Launching Renderer Plugin
To launch the plugin, specify the extern_plugin command line option on the start-up:
main_x86d -extern_plugin "Renderer"
Also you can create a new project with Renderer plugin support by checking the Renderer plugin option in the New Project tab of the Unigine SDK Browser.
Last update: 04.06.2018
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