This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Foreachkey

The foreachkey construct provides another way to iterate over vectors and maps. It is used to execute some code for each index or key in a given container.

Syntax

Source code (UnigineScript)
foreachkey(key_variable; map; loop_increment) {
	// some_code;
 }

Parts

  • key_variable is the current key (or index). The internal container cursor is moved to point at the next key-value pair (or indexed item).
  • The type of key_variable doesn't matter.
  • loop_increment is executed at the end of each iteration. It is optional.

Examples

  • Source code (UnigineScript)
    int map[] = ( "begin" : "flower", "middle" : "fruit", "end" : "tree" );
    foreachkey(int i; map) {
    	log.message("%s\t=>\t%s\n",i,map[i]);
    }
    The result is:
    Output
    begin   =>      flower
    end     =>      tree
    middle  =>      fruit
  • Source code (UnigineScript)
    int map[] = ( "begin" : "flower", "middle" : "fruit", "end" : "tree" );
    foreachkey(int i, j = 0; map; j++) {
    	log.message("%d: %s\t=>\t%s\n",j,i,map[i]);
    }
    The result is:
    Output
    0: begin   =>      flower
    1: end     =>      tree
    2: middle  =>      fruit
Notice
Before the execution keys are sorted in the ascending order.

Modifications of keys inside the foreachkey block do not affect the map, however, values can be modified directly.

Source code (UnigineScript)
int map[] = ( "begin" : "flower", "middle" : "fruit", "end" : "tree" );
foreachkey(int i; map) {
	i = "first";	// it doesn't affect the map
	map[i] = -9.6;	// it's ok, map is changed
}

Nesting foreachkey

In case foreachkey structure is called within another foreachkey structure, for each block a copy of the map should be stored. (Such approach allows for higher performance.)

Source code (UnigineScript)
int map[] = ( "1" : "head", "2" : "foot" );

int copy[];
copy.copy(map);

foreachkey(int i; map) {
	foreachkey(int j; copy)	// foreachkey(int j; map) will generate an error
	{
		log.message("%s\t->\t%s\t%s\t->\t%s\n",i,map[i],j,map[j]);
	}
}
The output of the example is:
Output
1	->	head	1	->	head
1	->	head    2	->	foot
2	->	foot	1	->	head
2	->	foot	2	->	foot
Last update: 04.06.2018
Build: ()