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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1222 topics in this forum

  1. Decal text

    • 5 replies
    • 1.4k views
  2. [SOLVED] camera far clipping

    • 6 replies
    • 1.4k views
    • 4 replies
    • 1.4k views
  3. [SOLVED] Shader Class, HowTo.

    • 3 replies
    • 1.4k views
  4. VR lags 90->45 fps

    • 3 replies
    • 1.4k views
  5. Burn-out in scenes

    • 6 replies
    • 1.4k views
  6. GLShader::loadFragment(): error

    • 9 replies
    • 1.4k views
  7. Depth sorting particles between two particle systems.

    • 5 replies
    • 1.4k views
  8. Going 4K resolution with many lights

    • 5 replies
    • 1.4k views
  9. Bad shadows issue

    • 6 replies
    • 1.4k views
  10. remove particle node

    • 2 replies
    • 1.4k views
  11. [SOLVED] Massive amount of mask files - reduction?

    • 11 replies
    • 1.4k views
  12. how to get parallax working

    • 6 replies
    • 1.4k views
  13. How to create photo-realistic wood floor in Unigine 1.0

    • 6 replies
    • 1.4k views
    • 7 replies
    • 1.4k views
  14. Rendering the Moon

    • 5 replies
    • 1.4k views
  15. [SOLVED] Correct Terrain Material Overlap

    • 8 replies
    • 1.4k views
    • 2 replies
    • 1.4k views
  16. Clouds Render Order

    • 5 replies
    • 1.4k views
    • 5 replies
    • 1.4k views
  17. [SOLVED] how to use WorldOccluderTerrain?

    • 8 replies
    • 1.3k views
  18. Random particles behavior

    • 6 replies
    • 1.3k views
  19. [SOLVED] Custom Deformation

    • 4 replies
    • 1.3k views
  20. wierd shadow behaviour

    • 7 replies
    • 1.3k views
    • 9 replies
    • 1.3k views
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