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  1. Hi, sometimes when bounding boxes of particle systems, which are near to each other, change their size due to emitting new particles, the render order changes between them which results in popping of particles to front which were in the background before. The order changes back when the bounding box gets smaller again. Also when moving arround a popping occurs. Is there any mechanism which sorts the particles between two or more particle systems, to prevent this effect? From what I see only particles in the same particle system get sorted and render order between particle systems is calculated by the bounding volume distance to the viewer. Regards, Sebastian Vesenmayer
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