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Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

API Migration

Major Changes

Dataset Class

UNIGINE 2.4 UNIGINE 2.4.1
getGeodeticPosition() Removed.
getLatitude() Removed.
getLongitude() Removed.
getOriginX() Removed.
getOriginY() Removed.
getRasterPosition() Removed.
getRasterPosition() Removed.
getRasterPositions() Removed.
getRasterPositions() Removed.
getResolutionX() Removed.
getResolutionY() Removed.

New Functions

DecalMesh Class

UNIGINE 2.4 UNIGINE 2.4.1
setMesh() Changed the set of arguments.
clearTopology() Removed.
updateTopology() Removed.

Image Class

UNIGINE 2.4 UNIGINE 2.4.1
setCubeArray() Removed.

New Functions

Mesh Class

UNIGINE 2.4 UNIGINE 2.4.1
setGeodeticTransform() Removed.

ObjectMeshStatic Class

UNIGINE 2.4 UNIGINE 2.4.1
setMesh() Changed the set of arguments.
clearTopology() Removed.
updateTopology() Removed.

ObjectTerrainGlobal Class

UNIGINE 2.4 UNIGINE 2.4.1
getAlbedoVideoMemoryUsage() Changed the set of arguments.
getNormalVideoMemoryUsage() Changed the set of arguments.
getHeightVideoMemoryUsage() Changed the set of arguments.

PackageUng Class

New Functions

Sound Class

UNIGINE 2.4 UNIGINE 2.4.1
setHRTF() Changed the set of arguments.
isHRTF() Changed the set of arguments.

Visualizer Class

New Functions

UUSL Changes

Removed NUM_INSTANCES shader define from UUSL, now the engine will automatically set RENDER_MESH_NUM_INSTANCES shader define.

Last update: 2017-07-03
Build: ()