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Unigine::GameIntersection Class

Header:#include <UnigineGame.h>

Stores the result of the engine.game.getIntersection() function: the point where the intersection with an obstacle has been occurred.

GameIntersection Class

Members


static GameIntersectionPtr create()

The GameIntersection constructor.

void setPoint(const Math::Vec3 & point)

Sets new coordinates of the intersection point.

Arguments

  • const Math::Vec3 & point - Coordinates of the intersection point.

Math::Vec3 getPoint()

Returns coordinates of the intersection point.

Return value

Coordinates of the intersection point.
Last update: 2017-07-03