Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

Usage Examples

UnigineScript can be easily extended through the Unigine API. Source code of examples is provided within source and binary versions of Unigine SDK.

The idea is that some functionality is done by means of the C++ part of an application, and it should be registered in UnigineScript system in order to be used inside scripts.

For more information see common usage examples:

Last update: 2017-07-03