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gui_base

A gui_base material is used for GUI objects.

Warning
This article is deprecated and will be updated in further UNIGINE updates.
Notice
The article contains descriptions of settings, belonging only to this material. To get information on undescribed ones, click the required setting to be redirected to the page with complete information and possible values for it.

States

Rendering passes and options available for the material.

States

Materials editor, States tab.

Passes

  • Deferred - deferred rendering pass
  • Auxiliary - auxiliary rendering pass
  • Light omni - light omni rendering pass
  • Light proj - light proj rendering pass
  • Light world - light world rendering pass

Options

  • Mode - GUI video rendering mode

Mode

Specifies the rendering mode for the GUI video to be rendered:

  • Default - video is rendered as it is
  • YUV - a sprite video is rendered in the YUV color space

Parameters

Materials editor, Parameters tab.

Auxiliary

  • Color - auxiliary rendering pass constant color
Notice
Auxiliary parameters are present only if Auxiliary rendering pass is set as Default.

Emission

  • Scale - ambient emission texture scale
  • Glow - glow post-processing scale

Base

  • Diffuse - GUI diffuse color
  • Specular - GUI specular color

Shading

  • Diffuse - diffuse texture scale
  • Specular - diffuse texture scale
  • Glossiness - specular term power
Last update: 2017-07-03